Tip 14: PhotoModeler’s Curves Through Points

PhotoModeler can create b-spline curves (NURBS) in two ways. The first is by marking the curve edge in multiple photographs and referencing these curve marks. The second is fitting a curve through a set of existing 3D points. This tip demonstrates the latter technique of selecting one-by-one, or group selecting points to fit a curve […]

Tip 13: PhotoModeler’s Video Import

This tip demonstrates a recently added feature: Video Import. Video files can now be used as a source of photogrammetric information – stills are extracted from the video and used the same way photographs from a digital still camera are. The frame extraction can be done manually, with a small embedded video player in PhotoModeler […]

Tip 12: Linking 3D Views in PhotoModeler

This tip shows a recently added feature called ‘3D Viewer Linking’. For some time, you have been able to open multiple 3D Viewer windows and show different object types, different layers, and different rendering qualities (points, meshes, surfaced, textured) in the different windows. Now with multiple open 3D View windows you can sync their view […]

Tip 11: Using the Object Name Field in PhotoModeler

This tip shows how to use the name field property on PhotoModeler 3D objects. Points, lines, edges, surfaces, point meshes, and cylinders all have a free-form, text-based ‘name’ field where the user can type extra information about that object. This name appears in tables, on photos and 3d views for some types, and with exports […]