Tip 13: PhotoModeler’s Video Import

This tip demonstrates a recently added feature: Video Import. Video files can now be used as a source of photogrammetric information – stills are extracted from the video and used the same way photographs from a digital still camera are. The frame extraction can be done manually, with a small embedded video player in PhotoModeler […]

Tip 12: Linking 3D Views in PhotoModeler

This tip shows a recently added feature called ‘3D Viewer Linking’. For some time, you have been able to open multiple 3D Viewer windows and show different object types, different layers, and different rendering qualities (points, meshes, surfaced, textured) in the different windows. Now with multiple open 3D View windows you can sync their view […]

Tip 11: Using the Object Name Field in PhotoModeler

This tip shows how to use the name field property on PhotoModeler 3D objects. Points, lines, edges, surfaces, point meshes, and cylinders all have a free-form, text-based ‘name’ field where the user can type extra information about that object. This name appears in tables, on photos and 3d views for some types, and with exports […]

Tip 4: PhotoModeler’s 3D View Rotate and Zoom Point

To follow up on tip #3, that was on 3D viewer navigation, this tip demonstrates the very useful ability to change the rotation- and zoom-about point. When you want to study some part of your 3d model in more detail, the default centered zoom- and rotate-about point can be cumbersome. The ‘A key’ answers that. […]