PhotoModeler Tutorials

Tutorials take you step by step through the various features and capabilities of PhotoModeler and PhotoModeler Scanner. The tutorials are a great learning resource for new users of PhotoModeler as well as seasoned experts.

PhotoModeler Scanner
  PhotoModeler

Dense Surface Modeling
Point clouds, triangulated meshes

How it Works - Overview

Dense Surface Modeling - MVS and SmartMatch
User Interface Overview
Scale Rotate Translate
Calibration - Multi-sheet
PointMesh Modify
PointMesh Points Edit

Automated target acquisition
Coded targets

How it Works - Overview

Automated Coded Targets
Calibration - Multi-sheet
User Interface Overview
Scale Rotate Translate
Check Distances
Dimensions
Measure

Marking and Referencing
Manual matching of features

How it Works - Overview

Points Project Walk-through
Calibration - Multi-sheet
User Interface Overview
Scale Rotate Translate
Referencing
Check Distances
Dimensions
Measure

For a list of tutorials by application/field see What Should I Watch. Even more videos are in the full list below.

The tutorial videos move along quickly, and it is expected that most viewers will use the Pause / Play controls to suit their own pace. The online Tutorial Installer page has downloadable installers for all tutorial project data (if you want to try the steps yourself), and all the videos. See Errata for changes to the program that no longer match the videos.

Previous Versions
Videos on this page are based on recent versions. If you are running an older version of PhotoModeler, Scanner or Motion see the PhotoModeler Tutorial Archive page.

PhotoModeler Tip Videos
In addition to the tutorials shown here, we recommend the PhotoModeler Tip Video Blog Category List, which we update regularly with short videos covering other useful features and techniques.

 


Full Tutorial List

Title and Link
(alphabetical)
Description Screen
&Data File
Automated Coded Targets How to run an automatic project with RAD coded targets and offset points. Automatic marking and automatic referencing described as well.   Close Captions
Data file: AutoCT.zip
Calibration - Multi-sheet How to calibrate a camera using the multiple sheet method.   Close Captions
Data file: CalibMS.zip
Calibration - Single Sheet - 1 How to calibrate a camera using the single sheet method.
Data file: CalibSingle.zip
Calibration - Single Sheet - 2 Follow on video to number 1 above. [Recorded with PM6 - steps very similar in PM2010]
Check Distances How to use check distances and points to check accuracy or to compare to known values. See Errata below for a change to the geometry add dialog.   Close Captions
Crush and Exemplar Measuring the crush of a vehicle from photos of an unknown source by adding them to a solved project of an exemplar and freezing the points.   Close Captions
Data file: VehicleCrushUsingExemplarData.zip
Crush - Multi-photo Unknown Measuring the crush of a vehicle from photos of an unknown source using surveyed 3D data of an exemplar. See Errata below for a change to the geometry add dialog.   Close Captions
Data file: Crush.zip
Curves - Referenced How to create NURBS Curves from multiple referenced 2D curve marks.   Close Captions
Curves Through Points How to create NURBS Curves from existing 3D points.   Close Captions
Dense Surface Modeling - MVS and SmartMatch Set up and perform an dense surface modeling project with Multi-View Stereo and Smart Match. Note to use the data and follow along will require a 64bit computer with at least 8GB of RAM. The video can play anywhere.   Close Captions
Data file: SmartMatchMVSIntro.zip
Dimensions How to set up on-photo dimensions and annoations.   Close Captions
Field Calibration Improving the calibration of a camera by calibrating it in the 'field' with real project data.   Close Captions
Measure Demonstrates how to use the Measure pane.   Close Captions
Photo Zoom Demonstrates the various tools for zooming and panning photograph views.   Close Captions
PointMesh Modify Demonstrates how to use the Modify PointMesh tools.   Close Captions
PointMesh Points Edit Demonstrates how to edit the points within a PointMesh   Close Captions
Points Project Walk-through Covers starting and completing a simple points-based project.   Close Captions
Data file: PointsIntro.zip
Project Review Shows how to use the Project Review pane to improve the quality of a project.   Close Captions
Properties Demonstrates the Properties pane. All object have properties and this pane allows you to modify them.   Close Captions
Referencing Demonstrates Referencing (manually matching points and objects that are marked on different photos) with more detail than the Points Walkthrough.   Close Captions
Road Diagramming - 1 Creating a diagram of a road scene using multiple photos and a calibrated camera. [Recorded with PM6 - steps very similar in PM2010.]
Data file: RoadDiagram.zip
Road Diagramming - 2 Follow on video to number 1 above. [Recorded with PM6 - steps very similar in PM2010.]
Road - Single Photo Unknown Creating a diagram of a skid mark on road surface from a single camera of unknown origin with control points. See Errata below for a change to the geometry add dialog.   Close Captions
Data file: RoadSinglePhoto.zip
Scale Rotate Translate Use of External Geometry Explorer to set up Scales, Rotatations and Translates of the coordinate system. See Errata below for a change to the geometry add dialog.   Close Captions
Shapes - Intro Introduction to shapes-based projects. [Recorded with PM6 - steps very similar in PM2010.]
Data file: ShapesIntro.zip
Shapes - Additional Advanced use of shapes. [Recorded with PM6 - steps very similar in PM2010.]
Data file: ShapesAdvanced.zip
SmartMatch and Manual Marking Creating a SmartMatch project, oriented photos automatically, and further manual modeling based on that orientation.   Close Captions
Data file: SmartMatchManualReference.zip
SmartMatch Intro Introductory overview of the new SmartMatch tool - automatic matching of natural features across photographs.
Surface Draw Demonstrates the Surface Draw tool (drawing 3d data on a single photograph without referencing but on an existing surface).   Close Captions
Surface - Path Mode Shows how to create a surface by selecting the objects that define its outline (the path).   Close Captions
User Interface Overview Covers PhotoModeler's menu, status bar and pane interface.   Close Captions



 

Errata

Modify Mesh - changed 2013.0.1
PhotoModeler versions 2013.0.1 (released April 2013) and later have had some of the meshing options removed or renamed and additional options have been added. The general functionality remains the same. For detailed description of each option refer to the help file.

External Geometry Explorer Add Dialog - changed 2012.2
PhotoModeler versions 2012.2 (released Aug 2012) and later have a different style of Add Geometry Dialog in the External Geometry Explorer (EGE). The new dialog is focussed on the end-goal and is easier to use and understand all the different options - but is quite different from what is shown in some of the videos above. For reference, this Tip video shows the new Add GeometryDialog for comparison.

Text File Import - changed 2012.2
PhotoModeler versions 2012.2 (released Aug 2012) and later use a new flexible Text and CSV file importer. No longer do you see just a file browser dialog to pick the import file, but a dialog that let's use skip rows and columns, pick your delimiter, change column order, etc. The 'Road - Single Photo Unknown' video shows the old style.

Photo Chip Names - changed 2012.2
PhotoModeler versions 2012.2 (released Aug 2012) and later show the name of the image file under Photo Chips in the Photo Control pane. Previous versions showed the photo number only. Names are by default set to the shortened image file name and can be cleared if desired.

3D View Fly-out Visibility Tab - changed 2012.2
PhotoModeler versions 2012.2 (released Aug 2012) and later have 3D Viewer windows with a fly-out tab on the upper left for some immediate visibility control settings. In previous versions all visibility control settings where only on the modal 3D Viewer options dialog.

3D View Control - changed 2011.0.3
PhotoModeler versions 2011.0.3 (released May 2011) and later have a new look for the 3D Viewer window. There is a new gradient background and new buttons. In previous releases (and in the tutorial videos) the buttons look like:

3D Viewer Old Style Buttons

In 2011.0.3 and later the buttons look like:

3D Viewer New Style Buttons

The Options button is now the 'gear-like' button (used for 'settings' in many modern interfaces), and the Reset button is the 'back-arrow-like' button. The buttons operate the same way they did in previous versions, they just look different.

 


 

 

 
  © Copyright 2014 Eos Systems Inc. Tutorial data and videos may not be copied without express permission.